Clash at Timpan-ni, Part II
TDG #97-11Part two of Tactical Decision Game number 97-9, "Clash at Timpan-ni," is offered.
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Part two of Tactical Decision Game number 97-9, "Clash at Timpan-ni," is offered.
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Tactical decision game #97-10, "Operation DEEP STRIKE," is described.
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Tactical Decision Game (TDG) number 97-9, "Clash at Timpan-ni," is described.
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A tactical decision game in which one's mission is to support a Marine squad patrol pinned down in an irrigation ditch south of an abandoned village made of wooden structures is presented. A plan of action must be developed.
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A tactical decision game is presented. A military engagement situation is given and readers are asked to write down and mail in what they would do if in a similar situation.
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Tactical Decision Game #97-6, "Contact at the Han Lu River bridge," is presented
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By Maj John F. Schmitt, USMCR This scenario is the continuation of TDG #97-3, “Meeting at `The Mounds,’ only this time you are the platoon commander instead of the squad
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By Capt Douglas J. MacIntyre Situation You are the commanding officer of a rifle company with an assault amphibious vehicle (AAV) platoon and a combined antiarmor team (CAAT) made up
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Jones and King suggest ways Marines can spend part of their day honing their warfighting skills. Military insight and decision-making skills can be developed through discussion, decision games, battlefield studies and war games.
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By Maj John F. Schmitt. USMCR This TDG should look familiar. Its scenario is essentially the same as the one encountered in TDG #97-1 for which three solutions are given
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This scenario is the continuation of TDG #96-12, "A Bridge Too Far" (MCG, Dec96) and Solution A to that TDG which appears on pp. 83-84 of this issue.
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