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All in a Day’s Work

TDG #99-5

Tactical Decision Game #99-5 asks military officers to decide in two minutes how to react to their force taking fire from 500-600 meters away.

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Cultivating Intuitive Decisionmaking

The Commandant's Perspective

An individual Marine's ability to make the right decision at the right time while under extreme duress during a conflict is discussed by Krulak.

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Battle Along the Tziepov

TDG #99-4

Tactical Decision Game 99-4 is explained, and readers are invited to write in their responses on how they will fight opposing forces.

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Foundations for teaching: A philosophy for the Marine Corps University

Teaching Marine leaders to be more effective decisionmakers, especially in a combat situation, requires a unique approach.

Teaching Marine leaders to be more effective decisionmakers, especially in a combat situation, requires a unique approach. Effective teaching at the Marine Corps University is discussed.

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Action in Limbe

TDG #99-3

Tactical Decision Game 99-3 is explained, and readers are invited to write in their responses on how they will fight opposing forces.

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Operation PURPLE LIGHTNING

TDG #99-2

Tactical Decision Game #99-2, Operation PURPLE LIGHTNING, involves ejecting a foreign military force from a fictitious country and restoring the country's democratic government.

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Trouble at Checkpoint 14

TDG #99-1

In a tactical decision game, Marines assisting with humanitarian operations in a poor Third World country must run a convoy of relief supplies from a food warehouse to a distribution point when they encounter a crowd attacking three people. Readers are asked to submit a solution.

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Ambush in the Square

TDG #98-12

Tactical decision game #98-12 is presented. The situation and requirements for solving the dilemma are offered.

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Long Night for the Boat Company

TDG #98-11

Targos suggests a new hypothetical military scenario for a Battalion Landing Team.

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Attack on Rommerbach

TDG #98-10

Tactical Decision Game #98-10, "Attack on Rommerbach," is described.

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Battle at Blackwood Creek

TDG #98-9

Tactical Decision Game 98-9 is presented. A time limit of one minute to make decisions is in force.

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