All in a Day’s Work
TDG #99-5Tactical Decision Game #99-5 asks military officers to decide in two minutes how to react to their force taking fire from 500-600 meters away.
Read More
Tactical Decision Game #99-5 asks military officers to decide in two minutes how to react to their force taking fire from 500-600 meters away.
Read More
An individual Marine's ability to make the right decision at the right time while under extreme duress during a conflict is discussed by Krulak.
Read More
Tactical Decision Game 99-4 is explained, and readers are invited to write in their responses on how they will fight opposing forces.
Read More
Teaching Marine leaders to be more effective decisionmakers, especially in a combat situation, requires a unique approach. Effective teaching at the Marine Corps University is discussed.
Read More
Tactical Decision Game 99-3 is explained, and readers are invited to write in their responses on how they will fight opposing forces.
Read More
Tactical Decision Game #99-2, Operation PURPLE LIGHTNING, involves ejecting a foreign military force from a fictitious country and restoring the country's democratic government.
Read More
In a tactical decision game, Marines assisting with humanitarian operations in a poor Third World country must run a convoy of relief supplies from a food warehouse to a distribution point when they encounter a crowd attacking three people. Readers are asked to submit a solution.
Read More
Tactical decision game #98-12 is presented. The situation and requirements for solving the dilemma are offered.
Read More
Targos suggests a new hypothetical military scenario for a Battalion Landing Team.
Read More
Tactical Decision Game #98-10, "Attack on Rommerbach," is described.
Read More
Tactical Decision Game 98-9 is presented. A time limit of one minute to make decisions is in force.
Read More