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Cossack Sweep

TDG #01-10

Tactical Decision Game #01-10 for USMC personnel is presented. In a time limit of 5 minutes, contestants must issue orders to all companies in their fictitious command and supporting arms addressing a certain situation.

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The Debrief

TDG #01-9

Tactical Decision Game #01-9 is presented. Military personnel are invited to present their observations of a nighttime ambush conducted by a fictitious host-nation company against an insurgent convoy.

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Culminating Point

TDG #01-8

Tactical Decision Game #01-8 is offered. In this situation, a Marine battalion is operating as part of a special purpose Marine air-ground task force. The company's mission is to clear in zone in order to deny the enemy a safe haven from which to conduct operations against the civilian government.

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The Commander’s Intent

TDG #01-7

Tactical decision game #01-7 is presented.

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Dogs at the Bridge

TDG #01-6

A USMC tactical decision game that involves drug interdiction is described.

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Career-level schools: Fundamental or fundamentally flawed?

How much are you getting out of your education?

The future of the USMC career-level schools and the educational strategies that work best for officers are examined. It's time for USMC career schools to get away from detail-oriented subject matter and get on with the business of educating warriors.

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Early Party Guests

TDG #01-5

Tactical Decision Game #01-5 is discussed. As a flight leader for a flight of eight AV-8 Harriers, the pilot is supporting a joint Army/Marine airfield seizure but is running low on jet fuel and has only enough to return.

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Inside the Wire

TDG #01-4

Tactical Decision Game #01-4 is presented. Contestants have a time limit of two minutes to issue orders to element leaders. They must them provide a brief rational for their actions and a sketch of their plans.

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Hit Hard at Hill 233

TDG #01-3

Tactical Decision Game #01-3 is presented. The battalion commander's goal in this game is to move two companies around the flank of the enemy and attack them from the rear, as well as cut their only line of communications.

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Attack on Jersey Island

TDG #01-2

Tactical Decision Game #01-2 is explained. In a time limit of 5 minutes, the game participant must issue orders to element leaders and submit any reports to the mission commander aboard the nearby ship.

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Zone Recon

TDG #01-1

A tactical decision game is presented.

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