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ECC at the International School

TDG #02-7

Smith presents a Tactical Decision Game in which an evacuation control center team faces a dissident crowd carrying weapons. The team is fired upon, and the commanding officer must decide how to respond.

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Peace Enforcement in Intolerancia

TDG #02-6

Tactical Decision Game #02-6 is presented. A platoon leader is charged with holding down looting of a town with minimum engagement. Civilians being looted are preparing to take matters into their own hands.

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Fight or Flight

TDG #02-5

Tactical Decision Game #02-5, involving a military helicopter low on fuel and being followed by an enemy helicopter, is presented.

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Command and Control Fog

TDG #02-4

Tactical Decision Game #02-4 is presented. The situation involves a detachment of Marines assigned to a joint task force conducting humanitarian relief operations in a drought stricken country.

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When Goliath Fell

Book Reviews

"The Bear Went Over the Mountain: Soviet Combat Tactics in Afghanistan" by Lester W. Grau and "The Soviet-Afghan War: How a Superpower Fought and Lost" translated and edited by Lester W. Grau and Michael A. Gress are reviewed.

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Lights Out

TDG #02-3

Branstetter offers a hypothetical battle scenario for military officers.

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The War on Drugs–Floating on the River

TDG #02-2

A hypothetical battlefield situation for military officers is presented and discussed.

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Combat When Not in War

Book Review

The book "Sharkman Six" by Owen West is reviewed.

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Under Fire Amid Camera’s Aim

TDG #02-1

Hershey presents a summary of a hypothetical tactical situation for military officers. Details of the situation are provided as a means of training officers.

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Evacuate the Embassy! Friction on the stage

TDG #01-12

Tactical Decision Game #01-12 is presented. In this game, contestants are asked to evacuate a US embassy under fire from paramilitary forces with ties to several terrorist organizations.

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Out on Patrol

TDG #01-11

A tactical decision game scenario is presented wherein the US Marine Corps are called in to control the flow of illegal narcotics through the coastal region of a fictitious land. Players must compose a short order to give to troops who have spotted two suspicious boats during heavy enemy fire.

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