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Part VII: Deal or No Deal

TDG #09-17 & Ethical Leadership Challenge #09-17

You are the Company Commander, A Company, 1st Bn, 1st Marines. It has been two days since the two families of squatters living in COP Ritz hastily left their rooms in the outpost after a visit from two of their "cousins." You have taken a team of three MUGA commandos, including Sgt Chef Benazzi.

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Part VI: “Simple Choice, Lieutenant …”

TDG #08-17

Platoon Commander, A Company, 1st Battalion, 1st Marines, and you have been left in charge as the senior Marine aboard COP Ritz (Combat Outpost Ritz). While you are trying to raise your company commander again, the first volley of three RPGs (rocket propelled grenades) hits the COP. None get

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Part V: “Meanwhile On the Road.”

TDG #07-17

By the time you checked in to the battalion, there were no platoon commander assignments left unfilled. The battalion XO gave you a choice between Adjutant and S4a, and you obviously chose to support the Marines in the field the rather than do paperwork and make coffee for the XO. Since deploying

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Part IV: “Should I Stay, or Should I Go?”

TDG #06-17

Your command.-A Company, 1st Battalion, 1st Marines, aka "Red Death"-has been occupying and improving a combat outpost in "the Ritz," a four-story building west of the Al Mumeet Mosque, for six weeks. The route between positions is patrolled by elements of the battalion and LAR, and it is under

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StarCraft

The TDG of the future

VBSII and CCM IV are both USMC proprietary software, but StarCraft on the other hand, has no ties to the Marine Corps and falls into the category of COT {civilian, off-the-shelf technology). In trying to increase our Marines' attention and create interest in our decision room, our company commander

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Heliborne Assault Gone Bad

TDG #05-17

Heliborne assault gone bad Situation The 28th MEU is ashore in the country of Wasteland, conducting counter-terrorist operations against a global network of religious extremists. The friendly scheme of maneuver is a three-wave assault of 3 x MV-22s to land a platoon of infantry Marines, secure the

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Decision Time

Visiting an infantry battalion

The commanders then brought their squad leaders and team leaders through each ITDG in the battalion classroom, presenting their leaders with the decision points. The intelligence office was in the field mapping sections of the local MOUT [military operations on urbanized terrain] facility with a

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Part III: “Right Encrypt, Authenticate Down”

TDG #04-17

It has been three days since a patrol from your command, A Company, 1st Battalion, 1st Marines reinforced with a MUGA Commando Platoon, occupied the four-story building immediately west of the Al Mu meet Mosque now known to your Marines and Sailors as "the Ritz." Since occupying this building there

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The Decision Room

Leveraging available technology

Remodeling lounges into computer labs, decision rooms contain 16 DVTE (deployable virtual training environment) computers, tablet computers, a projector, white boards, and a large television screen. VBS III is a flexible system that promotes creativity in Marines and allows them to formulate their

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Part II: “Red Death” Patrol

TDG #03-17

Since this incident, the battalion FOB (forward operating base) has been periodically hit by sporadic mortar and rocket fire. [...]counter-fire has not been authorized.

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Part I: What now, Red Death Six?

TDG #02-17

The battalion has been assigned to a large forward operating base that contains a training facility for the local security forces and a distribution point for food, water, medical aid, and household fuel. To the west, you share a boundary with Company C. To the northeast and south, open ground with

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