Capt Eric M. Walters
The scenario for this game is the same as TDG #93-7, only it is seen this time from the enemy’s point of view-i.e., with the roles reversed. The games stand alone and can be played in any order, but both should be played. The idea behind doing TDGs in this fashion is to show the importance of understanding your enemy’s capabilities when formulating your own plans.
Again, this TDG places more emphasis on the rationale behind quick decisionmaking. Readers are still asked to formulate their initial concept within a strict time limit. But instead of providing a capsule explanation as has been customary, readers must provide what would be their commander’s estimate and commander’s intent, had they the time to write comprehensive ones. Such an exercise best demonstrates the power of a commander’s estimate and commander’s intent as the best explanation for orders. They should be verbally issued whenever possible. (For discussion of commander’s intent see MCG, Apr93 pp. 50-53, 74-81.)
Situation
You are the commander of Company A, 1st Battalion, 9th Marines. Your regiment has been on the go for weeks, successfully slicing through consecutive enemy defenses. Your battalion now has the mission of seizing Schilling Ridge and Schmitt Pass from the east so that the rest of your regiment can continue on and seize the vital Kusch River crossings to the west. Your men are dog tired but motivated to go on by the string of victories your battalion has so far enjoyed despite its losses. The enemy has been on the run constantly, never quite having enough time to build a robust defense before it is punctured or bypassed.
Company A is now the forward security element of the battalion, which has lagged behind. Instead of waiting for it to close up, you kept your four platoons moving. You are fortunate that you still have experienced commanders for three of them. 1stLt Baumann has 1st Platoon, Sgt Weising has 2d Platoon-these are your two best leaders-and Sgt Fischer has 3d Platoon. Your company is armed with six machineguns (two have tripods), only one battered 60mm mortar tube, and roughly one light antiarmor weapon per man.
In your last communication with battalion, the commanding officer told you that an enemy platoon-sized unit was in the vicinity of Schmitt Pass. He also ordered you to take the village of Chappell, which lies at the east opening of the pass. He wants to use this town as an attack position to drive through the pass as soon as the rest of the battalion arrives there. Other intelligence indicated that small enemy infantry units that could conceivably reinforce this position are in the vicinity. Last, friendly artillery and air are tied up elsewhere and are not available.
When you approached within a mile of the pass, you and your platoon commanders conducted a leaders’ reconnaissance (see sketch below). There appeared to be sonic movement on the heights; glitters indicated some kind of light crew-served weapons-you imagined a machinegun or two. The Chappell Forest obscured your view of the town. No other enemy was visible-you sensed that the enemy had recently arrived in the area. Your platoon commanders now await their orders-what do you tell them?
Requirement
In a time limit of 10 minutes, develop a concept of operations for the attack. Subsequently, write a summary of the verbal orders you would issue to your platoon commanders. Instead of providing an explanation as has been customary with previous TDGs, compose the detailed commander’s estimate and commander’s intent you would also issue had you been given the time to do so. Be sure it clearly provides the rationale for your order summary. Include a sketch of your plan. Submit your solution to the Marine Corps Gazette. TDG #93-8. P.O. Box 1775, Quantico, VA 22134.

You are the platoon commander
It was the kind of war that nobody, except perhaps a few grizzled veterans of the great conventional wars that had ended more than 50 years before, had ever expected America to fight. We were too civilized, the idealists had claimed. We were too interdependent, the business people argued. And even the hard-headed military thinkers were convinced that modern weapons had made all but the briefest wars impossible.
You are the commander of 1st Battalion, 24th Marines. Division has been attacking steadily north against weakening enemy resistance; your regiment has been advancing rapidly on North-South Highway, and 4th Marines are making only slightly less progress on a parallel axis to the west. After battering the enemy
The
You are
You are the company commander of Company A, 1st Battalion, 2d Marines. Your company consists of three rifle platoons and a weapons platoon mounted on trucks. In addition, you have a tank platoon, two squads of TOWs, and two squads of heavy machineguns on HMMWVs. For the past few days your battalion has taken a pretty good beating from an enemy regiment and has been withdrawing to the north in the face of the enemy advance. Since yesterday, you’ve outrun the majority of the enemy by several miles; however, one of his battalions still doggedly pursues you. It is estimated that this battalion consists of three line companies on trucks, a platoon of tanks, a platoon of BRDM armored reconnaissance vehicles, and a platoon of infantry on BMPs, armored infantry fighting vehicles.
The
You are the commander
For some weeks now, considerable American forces have been involved in a conventional campaign against a regional power. Thanks largely to the skillful use of precision munitions, such as fiber-optic guided missiles, combined with a ruthless willingness to exploit success, American mechanized formations have been able to destroy the bulk of the enemy’s armored forces. Logistic problems, however, prevented the complete route of the enemy army. As a result, it was able to establish itself in a strong position behind a major river and the many canals that run roughly parallel to it.
You are the commander