Tactical Decision Game 94-6*
Posted on: August 30,2019Unit / Type: Company
Operation: Attack
Here we present a Tactical Decision Game from the pages of the June 1994 Gazette along with previously published solutions. Your mission is to critique the solutions. You may point out what you see as flaws in the proposed solution, highlight relevant tactical concepts, identify the effects new weapons or technology on the course of action or offer your own solution.
Click here to view TDG 94-6
Click here to view the solutions
Related Exercises
- Tactical Decision Game 07-23: Trouble in the Archipelago
- Part VII: Deal or No Deal
- Diesel Dilemma
- Rahadnak Valley Search
- Trouble in Ponchoville
- Rahadnak Valley Search
- No Bugles, No Drums
- Tropical Gold
- Attack and Seize the Pass
- Attack on Jersey Island
- Han Lu River Bridge, part II
- Zone Recon
- Early Morning Attack
- A Bridge to Westcott
- Caught in the Open
- Bridges East and West
- Long Night for the Boat Company
- Bridgeton Crossing, Part IIa
- Bridgeton Crossing, Part II
- Bridgeton Crossing
- Advance guard at Colenso Crossing
- Hit Hard at Hill 233
- The Commander's Intent
- Culminating Point
- The Debrief
- Evacuate the Embassy! Friction on the stage
- The War on Drugs--Floating on the River
- Give No Quarter?
- Encounter on the Coast
- Platoon Lost, Position Unknown, Situation--We Are Winning
- Battling Terror
- Operation Extract
- Clash at Timpan-ni Reversed
- Clash at Timpan-ni, Part II
- Clash at Timpan-ni
- Contact at the Han Lu River Bridge
- Battle of Sanna's Post
- On the Road to Martinstraus
- Flank Guard, Part III
- The Decision
- Defending Narrow Pass
- Counterattack at Libertyville
- The Attack on Schmitt Pass
- Driving for la porta
- Action at Oxford
- Rescue the Ambassador!
- "Film at eleven"
- The Raid on Gazebo Ridge
- The Infantry Company in the Desert
- Rifle Company Defends in the Desert
- Facing an End Run
- Seizing the 70-Ton Bridge
- Coca Strike
- The Attack on Narrow Pass-Continued
- Defend the Airfield, Part I
- Dull Garrison Chronicles Part V: Company Assault
- Dull Garrison Chronicles Part VI: F-O-X Spells Relief
- Dull Garrison Chronicles Part VII: The "Guts" of BLT 2/8
- CJTF Al Ouadiyya: Part VII: “Combat Tourism”
- Part IV: “Should I Stay, or Should I Go?”
- Part III: “Right Encrypt, Authenticate Down”
- Part II: “Red Death” Patrol
- Part I: What now, Red Death Six?
- Dull Garrison Chronicles, Part VII: The “Guts” R
- Dull Garrison Chronicles Part VI: F-O-X Spells Relief R
- Dull Garrison Chronicles Part V: Company Assault R
- Defend the Airfield, Part I* R