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Trouble in Ponchoville

TDG #04-12

The Tactical Decision Game #04-12 is presented.

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Cartonville Patrol

TDG #04-11

The Tactical Decision Game #04-11 is presented.

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Catching a Link

TDG #04-10

Solutions to the Tactical Decision Game #04-10 are presented.

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Marine Corps Wargaming

Off-the-shelf wargames can be utilized as training tools when time and resources are constrained.

Ketcherside attempts to show that wargaming is another tool that the Marine commander has to train to his unit, which can be tailored to suit constraints of time and other resources, and is focused to meet specific training requirements. In showing thus, he implies that it is neither a panacea to

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Urban Contact

TDG #04-9

The Tactical Decision Game #04-9 is presented.

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Close Combat and Learning Infantry Tactics

Marines can improve their small unit infantry tactics with the Close Combat simulation.

Close Combat is a computer combat simulation that permits a player to fight hundreds of scenarios, makes thousands of tactical decisions, experiment with different tactics, and learn from one's mistakes. McBreen presents several internalized significant platoon-level lessons and principle using the

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Marine Corps Family of Tactical Decisionmaking Simulations

Combat simulations from the small unit level to company and battalion levels are readily available for incorporation into training programs or for individual use.

Several developments for the tactical decision-making simulation (TDS) technology, which is one of the four thrust areas of applied research and advanced technology development of the Marine Corps' Program Manager, Training Systems Science and Technology Division, are presented. These include the

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Battle Damage Assessment

TDG #04-8

Bell presents the Tactical Decision Game #04-8.

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Rahadnak Valley Search

TDG #04-7

Kassner presents the problem of the Tactical Decision Game #04-7, Rahadnak Valley Search.

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Protecting the ‘Golden Leaf’

TDG #04-6

A summary of a tactical decision game for anyone to solve is presented.

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No Bugles, No Drums

TDG #04-5

Colgan discusses the situation to Tactical Decision Game #04-5. Anyone interested to sending his solution and rationale is required in a time limit of 5 minutes to develop his plan, which includes an estimate of the situation, his intent, scheme of maneuver with overlay, and all reports to higher

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