Trouble in Ponchoville
TDG #04-12The Tactical Decision Game #04-12 is presented.
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Ketcherside attempts to show that wargaming is another tool that the Marine commander has to train to his unit, which can be tailored to suit constraints of time and other resources, and is focused to meet specific training requirements. In showing thus, he implies that it is neither a panacea to
Read MoreClose Combat is a computer combat simulation that permits a player to fight hundreds of scenarios, makes thousands of tactical decisions, experiment with different tactics, and learn from one's mistakes. McBreen presents several internalized significant platoon-level lessons and principle using the
Read MoreSeveral developments for the tactical decision-making simulation (TDS) technology, which is one of the four thrust areas of applied research and advanced technology development of the Marine Corps' Program Manager, Training Systems Science and Technology Division, are presented. These include the
Read MoreKassner presents the problem of the Tactical Decision Game #04-7, Rahadnak Valley Search.
Read MoreA summary of a tactical decision game for anyone to solve is presented.
Read MoreColgan discusses the situation to Tactical Decision Game #04-5. Anyone interested to sending his solution and rationale is required in a time limit of 5 minutes to develop his plan, which includes an estimate of the situation, his intent, scheme of maneuver with overlay, and all reports to higher
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