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TDGs Return

Some thoughts on TDG utilization

The designated leader starts by giving the commander's intent two levels up. Since intent drives mission orders, it is essential that the plan start with a clear articulation of the intent. In the current TDG discussions, it is often apparent that different people have different understandings of

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Two Birds, One Stone

TDG # 10-5

Situation You are Bakhtawar, a leader under the warlord Wadaan Zarhawar. Your clan held a position of prominence in Jalalabad prior to the invasion of the Americans and Europeans and

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Capital Crimes

TDG #10-4

The enemy you face wears no standardized military uniform and often appears in civilian dress, uses Soviet-era infantry weapons (AK-47s, light machineguns, and rocket propelled grenades (RPGs)), and has the occasional command of 82mm mortars and 12.7mm machineguns. Will drop captured weapons and

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Hostile Intent

TDG #10-3

Situation You are the 3d Squad Leader, 2d Platoon, Company F, Battalion Landing Team 2d Battalion, 1st Marines (BLT 2/1), 1 1th MEU. The enemy you face wears no standardized military uniform and often appears in civilian dress, uses Soviet-era infantry weapons (AK-47s, light machi neguns, and

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First Contact

TDG #10-2

Situation You are the 2d Platoon Commander, Company F, Battalion Landing Team 2d Battalion, 11th Marines (BLT 2/11), 11th MEU. The enemy you face wears no standardized military uniform and often appears in civilian dress, uses Soviet-era infantry weapons (AK-47s, light machineguns, and rocket

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Tactical Decision Games

Introduction to the new TDGs

The Gazette will publish a "proposed" solution 2 months after the TDG appears in the print issue of the magazine. Because of space constraints, the Gazette will not republish the TDG when the proposed solution is published.

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Children Bearing Gifts

TDG #10-1

Squad TDG Situation You are the 1st Squad Leader, 2d Platoon, Company F, BLT 2/1, 11th MEU. The enemy you face wears no standardized military uniform and often appears in civilian dress, uses Soviet-era infantry weapons (AK-47s, light machineguns, and rocket propelled grenades (RPGs)), and has the

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Tactical Decision Games

TDGs are returning to the Gazette

[...] they were either a second-generation (Soviet military of the Cold War) or third-generation (North Vietnamese Army and Viet Cong) milirary. [...] the leader will get the opportunity to put himself in the enemy's shoes in several of these TDGs.

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Tactical Decision-making Simulations

There is a 'family' of tactical decisionmaking simulations for training capability.

Combining this approach with other operational and leadership initiatives, such as mentoring and leadership development based on experiential learning methods and critical thinking, poses a leverageable opportunity for enhanced performance anytime, anyplace. Gen Charles C. Krulak, our 31st

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A More Realistic Command Post Exercise

A desktop computer can add realism to CPXs at the battalion and below.

Recent updates to MTWS have added compliance with the Department of Defense high-level architecture protocol for exchanging data between disparate models that will eventually enable the Marine Corps to use MTWS for exercises in the joint training community. (see sidebar on CAS, p. 14.) Training and

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The Tactical Trainer

Spicing up your tactical decision games.

Schaathun discusses how the Tactical Trainer is spicing up the tactical decision games. The tactical trainer is a good training technique that requires participants to take an active part by making decisions, sending messages, and giving orders.

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