Scuttlebutt Ep 114: Six Days in Fallujah with Peter Tamte.

Hey, Scuttlebutt listeners. Thank you for joining us. This week we have another edition of World of Wargaming. William and Vic were able to spend some time with the founder and CEO of Victura studios, Peter Tamte. Peter talks to us about his newest project, Six Days in Fallujah, a first-person tactical military shooter that recreates true stories of Marines, soldiers, and Iraqi civilians during Operations Vigilant Resolve and Phantom Fury. This game is so nuanced. It’s not your standard first-person shooter that is generally placed in a semi-historical setting based on a conflict that is far removed from history. He walks us through the highs and lows of developing a video game, the change in the standard lone wolf, run-and-gun-style gameplay, and the challenges of making a game that accurately recreates a battle that many people playing it have actually participated in. As you can imagine, there was a lot of criticism when the project was first announced, but interestingly, most of it came from those who never served. Peter treats this project with the passion and sensitivity of someone who wants to do this right and have it be something that is authentic to those who were there. When we talk about wargaming providing the reps and sets that will help future servicemembers in future wars, Six Days in Fallujah is definitely shooting on target. And now, here’s our conversation with Peter Tamte.

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