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Tactical Decision Games

TDG Symbols


Units, Installation, Activities

 

Basic Symbols

Unit
Headquarters
Logistical Installation
Observation Post

Additional Information

Each basic symbol requires additional information to describe the functions or characteristics of that unit, installation, or activity. This information is provided in specific locations in and around the basic symbol, as show in this example:

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The unit size is located directly on top of the basic symbol. (Battalion)
The role indicator is provided inside the symbol. (Mechanized Infantry)
The unique designation is provided directly to the left of the symbol. (1st Battalion)
The higher headquarters is provided directly to the right of the symbol. (2d Marine Regiment)
Any attachments or detachments are represented by (-) and/or (+) to the upper right of the symbol.

Unit Size

Fire Team
Squad
Section
Platoon/
Detachment
Company/
Battery
Battalion/
Squadron
Regiment
Brigade
Division
Corps/Force

 Role Indicator

Antitank
Light Armor
Air Defense
Mechanized
Infantry
Artillery
Motorized Infantry
Assault
Amphibian (AA)
Reconnaissance
Engineer
Tank
Infantry
MAGTF
(Marine air-ground
task force

Depicting the Enemy

Enemy units, installations, or equipment are depicted one of three ways: (1) by using color red on a multicolor overlay, (2) by using double lines where appropriate, or (3) by putting EN to the lower right of the symbol.


Weapons and Vehicles


Bars across the shaft of a weapon indicate size: none for light, one for medium, two for heavy. The base of the shaft indicates the function of the weapons system, i.e., antitank, air defense, etc. A numeral to the lower right of the symbol can represent number of weapons or pieces of equipment.

Light
Medium
Heavy
Air Defense Gun
Antitank (AT) Gun
AT Missile
AT Rocket Launcher
Howitzer
Machinegun/
Automatic Weapon
Mortar
Tank
Light Armored Vehicle
Assault Amphibious Vehicle


Control Measures

Points, Areas, and Lines

Ambush
Coordinating Point
Assembly Area
Linkup Point
Attack Position
Objective
Battle or Blocking Position (BP)
Checkpoint
Battalion Boundary
Target
Phase Line

Movement and Activity

Main
Supporting
Feint
Attack Arrowhead       
     
Axis of Advance
(Ground)
Axis of Advance
(Heliborne)
Follow and Support
Direction of Attack
Delaying Action
Withdraw
Reconnaissance or Security

Miscellaneous

Antitank Ditch
Bridge or Gap
Fortifed Line
Wire
Antitank Minefield
Landing Zone
Antipersonnel Minefield
Trace of Forward Dispositions (Friendly)

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